Children and screens: When digital entertainment becomes their main activity
Reasons for the Increase and Challenges for Brands Targeting this Constantly Evolving Demographic
Children and screens: When digital entertainment becomes their main activity
Licensing in the Metaverse, Navigating the Virtual World
Building a winning Licensing Strategy in a fragmented Italian market
New Zealand serves as an illustration of how new licensescan penetrate a market
The Australia market paves its unique path for expansion and development
The dawn of a new era for toys & games
A greater variety of Entertainment brand categories are expected for the Nordic markets
The Canadian market for licensed products is a vibrant market changing at an incredibly fast rate
The German Licensing Market appears to presently be a land of opportunities
How Virtual Reality sparkles the Customer Experience
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7 Reasons why you should invest in Market Research despite the slow economy
Social influencers: Squeezie dominates Michou, who is losing favor in France
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The social media generational difference among adults
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