Children and screens: When digital entertainment becomes their main activity
Reasons for the Increase and Challenges for Brands Targeting this Constantly Evolving Demographic
Children and screens: When digital entertainment becomes their main activity
On how difference between Popularity and Favorite highlights strenghts and weaknesses for a brand
Licensing in the Metaverse, Navigating the Virtual World
Building a winning Licensing Strategy in a fragmented Italian market
New Zealand serves as an illustration of how new licensescan penetrate a market
The Australia market paves its unique path for expansion and development
Nuremberg Toy Fair 2023 - Web3: Metaverse, NFTs, and Digital Toys
Nuremberg Toy Fair 2023: How Streaming Changed Toy Sales
The dawn of a new era for toys & games
A greater variety of Entertainment brand categories are expected for the Nordic markets
The Canadian market for licensed products is a vibrant market changing at an incredibly fast rate
The German Licensing Market appears to presently be a land of opportunities
Top Popular Brands Around the Globe - Oct'22
Analyzing the Process by Which Child Consumers Form Relationships with Brands
How Virtual Reality sparkles the Customer Experience
Back on the webinar ‘7 steps to predict the best license for you’
Back on the B&LIS Conference - Marketing 2.0: How to Reach Gen Z and Alpha Brands
More about the B&LIS Conference - November'22
7 steps to find the Best Licence
What is Generational Marketing?